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- Exam Objectives / Where to Go from Here
Exam Objectives
The exam objectives are broken up into four different categories. The percentages indicate the relative weight of each major topic area on the exam. The higher the percentage, the more questions you are likely to see on that content area on the exam. The objectives for Exam 98-375 as stated by Microsoft include:
Manage the Application Life Cycle (20%)
- Understand the platform fundamentals.
- Manage the state of an application.
- Debug and test an HTML5-based touch-enabled application.
- Publish an application to a store.
This objective may include but is not limited to: packaging and the runtime environment: app package, app container, credentials/permission sets, host process, leveraging existing HTML5 skills and content for slate/tablet applications
This objective may include but is not limited to: manage session state, app state, and persist state information; understand states of an application; understand the differences between local and session storage
This objective may include but is not limited to: touch gestures; understand which gestures you test on a device
This objective may include but is not limited to: understand requirements for marketplace submissions
Build the User Interface by Using HTML5 (27%)
- Choose and configure HTML5 tags to display text content.
- Choose and configure HTML5 tags to display graphics.
- Choose and configure HTML5 tags to play media.
- Choose and configure HTML5 tags to organize content and forms.
- 2.5. Choose and configure HTML5 tags for input and validation.
This objective may include but is not limited to: when, why, and how to use Canvas; when, why, and how to use scalable vector graphics (SVG)
This objective may include but is not limited to: video and audio tags
This objective may include but is not limited to: tables, lists, sections; semantic HTML
Format the User Interface by Using CSS (23%)
- Understand the core CSS concepts.
- Arrange user interface (UI) content by using CSS.
- Manage the flow of text content by using CSS.
- Manage the graphical interface by using CSS.
This objective may include but is not limited to: separating presentation from content[md]create content with HTML and style content with CSS; managing content flow[md]inline vs. block flow; managing positioning of individual elements[md]float vs. absolute positioning; managing content overflow[md]scrolling, visible, and hidden; basic CSS styling
This objective may include but is not limited to: using flexible box and grid layouts to establish content alignment, direction, and orientation; proportional scaling and use of “free scale” for elements within a flexible box or grid; ordering and arranging content; concepts for using flex box for simple layouts and grid for complex layouts; grid content properties for rows and columns; using application templates
This objective may include but is not limited to: regions and using regions to flow text content between multiple sections[md]content source, content container, dynamic flow, flow-into, flow-from, msRegionUpdate, msRegionOverflow, msGetRegionContent(); columns and hyphenation and using these CSS settings to optimize the readability of text; using “positioned floats” to create text flow around a floating object
This objective may include but is not limited to: graphics effects[md]rounded corners, shadows, transparency, background gradients, typography, and Web Open Font Format; 2D and 3D transformations[md]translate, scale, rotate, skew, and 3D perspective transitions and animations; SVG filter effects; Canvas
Code by Using JavaScript (30%)
- Manage and maintain JavaScript.
- Update the UI by using JavaScript.
- Code animations by using JavaScript.
- Access data access by using JavaScript.
- Respond to the touch interface.
- Code additional HTML5 APIs.
- Access device and operating system resources.
This objective may include but is not limited to: creating and using functions; jQuery, and other third-party libraries
This objective may include but is not limited to: locating/accessing elements; listening and responding to events; showing and hiding elements; updating the content of elements; adding elements
This objective may include but is not limited to: using animation; manipulating the canvas; working with images, shapes, and other graphics
This objective may include but is not limited to: sending and receiving data; transmitting complex objects and parsing; loading and saving files; App Cache; datatypes; forms; cookies; localStorage
This objective may include but is not limited to: gestures, how to capture and respond to gestures
This objective may include but is not limited to: GeoLocation, Web Workers, WebSocket; File API
This objective may include but is not limited to: in memory resources such as contact lists and calendar; hardware capabilities such as GPS, accelerometer and camera
Where to Go from Here
After you pass the Windows Mobile Development Fundamentals exam, you are a certified MTA in the IT Professional category. Some other exams you may want to consider taking are:
- Software Development Fundamentals Exam 98-361
- Windows Development Fundamentals Exam 98-362
- Web Development Fundamentals Exam 98-363
- Database Administration Fundamentals Exam 98-364
- Microsoft .NET Fundamentals Exam 98-372
- Mobile Development Fundamentals 98-373
- MTA: Gaming Development Fundamentals Exam 98-374
All available MTA exams can be found at: http://www.microsoft.com/learning/en/us/certification/mta.aspx#certification